After you defeat zomboss, he undeterredly locks in three of your seed packets, preventing you from performing the optimal strategies and potentially getting you killed. Furthermore, he gets you to do a lot of very questionable activities while underhandedly sabotaging you, such as making you kill zombies in melee range with a hammer, roll wall nuts at zombies instead of using them for protection, and breaking potentially dangerous vases at melee range with a mallet instead of simply leaving them be. Additionally, one of these seed packets (gold magnet) is a trap that doesn't help you fight the zombies at all, thus potentially tricking you into getting yourself killed by metal wielding zombies. Just look at the stuff he does in the game: He makes you buy seed packets, seed slots, pool cleaners and roof cleaners, potentially life saving materials, with money that he has literally no use for because there's no way there's a functioning economy during a zombie apocalypse. Crazy dave tries his hardest to get you killed while still trying to seem like he's on your side so he can manipulate you into getting yourself killed. "Now hold on there Justini," I can hear you saying, "isn't Crazy Dave the leader of the plants? He helps you out a bunch and sells you stuff to help you!" While that initially appears to be the case, digging deeper proves otherwise. Second, we establish the main antagonist of the games and leader of the zombie faction, Crazy Dave. This isn't entirely relevant at the moment, but it will make more sense later when we look at PvZ2. First and foremost, the I, Zombie mode shows that both plants and zombies were made by the same company, Bloom and Doom Seed Co. But, there is some things we can learn from this game. Plants vs Zombies initially looks like it has a shallow frame plot to justify the presence of plants fighting zombies on both of your lawns and your roof, but when you look deeper, you'll actually see that that is exactly what it is and they explain literally nothing whatsoever. So to start off, we have to take a look at where it all began. However, through rigorous research, I have determined the following: PvZ Pinball and PvZ Risk have no lore value, so its place on the timeline is not relevant, PvZ Adventures was shut down due to Popcap realizing it didn't fit in the lore, thus proving it to be non-canon and irrelevant to the lore or the timeline, and all the chinese games are non-canon because I can't read chinese the lore doesn't fit. Some of you may be asking about the critically acclaimed spinoffs such as PvZ Pinball, PvZ Aventures, PvZ Risk, all the chinese versions, and Use Your Brainz EDU, the educational version of PvZ2. PvZ, then GW, then PvZ2, then GW2, then PvZH. Theoretically, either could have come first, but we can definitively prove GW2 came first by Rose's flavor text, which proves that someone or something attempted to nerf her before the events of PvZH, which is referring to her loss of 25 health in GW2, brought about by prayers to the gods from the zombies that were made into reality. PvZ2 is then followed by garden warfare 2, made possible by all the time destabilization of the events of PvZ2, and then, finally, we have PvZHeroes, which comes after GW2. Next in terms of release we have PvZ2, however garden warfare can be determined as coming first, since as you may have noticed, PvZ2 messes with time in an incredibly large number of ways, and GW is noticeably absent of any of it. Reasonably, we can place the first game as the very start of the PvZ timeline, mainly because it's before everything got incredibly confusing. To figure out the lore of PvZHeroes, we need to look at the overall lore of the whole PvZ franchise and establish a timeline. If you're anything like me you'll also have noticed that the lore is more convoluted than Dark Souls and nobody has gotten around to explaining it, so I guess I'm up. So, if you're anything like me, you like looking at the descriptions of the cards, since they have some cool flavor text.
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